A game-dev challenge I took
Tasks:
- Make the player character "heavy" - interpretation up to you.
Restrictions:
- Do not change the layout.
- Keep variable jump height.
- Be able to move between the same platforms.
- Make spikes look and feel dangerous.
- Make the pressure pad fun and a positive experience. Interact with it to get to the top platforms.
Controls: A, D and Space
For the original "challenge" version: